NYU Game Center
6 comments
Review summary
Based on 6 comments, created with AI
Students overwhelmingly praise this teacher's teacher's experience, doubt support, fees vs value. Many students highlight a game developer with a philosophy background is a great c...
What students talk about most
Evaluation breakdown
Top Strengths
1. Exceptional Teacher's Experience and Credibility
2. Ability to Articulate Complex Ideas and Provide Thought-Provoking Insights
3. Engaging and Accessible Presentation Style
Areas to Improve
1. Providing More Actionable Takeaways for Practical Application
2. Ensuring Consistent Audio Quality
3. Maintaining Focus to Avoid Going Off-Topic
What students love
“This was a very good presentation. Validates that games can be something much deeper than just fun, like he said, "games are a window to how we think". A game developer with a philosophy background is a great combination.”
3 likes
“Just wanna say, I clicked on this video only because I read "Bennett Foddy" and I know who that is, proving him right that slapping your name on a game does indeed work.”
2 likes
“What a great presentation!”
“Got reminded that GIRP exists watching this. Played and beat it for the first time, very fun game. Loved the whole retrospective btw.”
“Wow, he answered a lot of questions! Great talk.”
“The speaker's insights into game design and philosophy are truly thought-provoking, offering a fresh perspective on the medium.”
“It was especially fun watching Bennett reacting to the gamer rage clips, as well as some of his own scenes from baby steps lol.”
“The way he connects game mechanics to deeper psychological concepts is brilliant and makes me appreciate games even more.”
“This presentation really opened my eyes to the potential of games beyond simple entertainment. Very inspiring.”
“The speaker has a unique ability to articulate complex ideas in an accessible and engaging manner. Excellent delivery.”
What could be better
“The audio quality was a bit inconsistent, making it hard to hear some of the more subtle points being made.”
“Some of the concepts discussed were quite abstract, and I struggled to see their direct application to game development.”
“While interesting, the talk didn't offer many actionable takeaways for aspiring game designers.”
“The speaker occasionally went off-topic, which made it difficult to follow the main thread of the argument.”